Engineering an Assistive Game Controller
iBlock Objective:

In this iBlock, students will learn about inclusivity, game controller design, and the gaming industry. Then, they’ll work towards creating a game controller for a gamer with disabilities to use with a simple coded video game. This iBlock takes students through the engineering design process from research on disabilities and the history of the game controller to designing and building an assistive controller and simple game, to improving their device and hosting an arcade event!

  • Grade Band: 3-5, 6-8, 9-12
  • Primary Focus: Engineering, Programming
  • Secondary Focus: ELA, Communication
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: littleBits, Sparkfun, Makey Makey, 3D printer
  • Related Industry Sectors: Scientific Research & Engineering; Manufacturing & Product Development


An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. (MS-ETS1-2)