Sparkfun iBlock Topics

Class Pet

iBlock Objective:

Getting a class pet is an exciting event for students! In this iBlock, students will learn about different class pets, then choose a robot to represent a particular pet. They will also propose a good classroom home for it and design a presentation to convince the class to vote for their idea. If students are convincing, their pet might even be selected!

  • Grade Bands: K-2, 3-5
  • Primary Focus: Programming
  • Secondary Focus: Animal Biology, Ecology
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: KIBO, Sphero, Ozobot, Wonder Workshop
  • Related Industry Sectors: Scientific Research & Engineering; Information & Communication Technologies; Manufacturing & Product Development


 

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Develop questions and participate in shared research and explorations to answer questions and to build knowledge. (NYS Next Generation ELA Standards, 2W6)

Design Your Own Escape Room

iBlock Objective:

Escape room games are a fun amusement, but they also provide an opportunity to explore the history of new gaming formats, problem-solving skills, and even storytelling. In this iBlock, students will learn more about the history and culture of this “new” form of entertainment, and then plan, design, and construct their very own!

  • Grade Band: 9-12
  • Primary Focus: Design Thinking
  • Secondary Focus: Problem Solving and Engineering
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Related Industry Sectors: Design, Cryptology

Here is a sample content standard for this iBlock:

9-12.CY.4: Evaluate applications of cryptographic methods.

Breakout EDU

Escape Room iBlock now with Breakout EDU

Breakout EDU provides an opportunity for students to play active roles in their classrooms. Watch engagement soar as students become immersed in the game – asking questions, solving problems, and participating in group discussions.

Engineering an Assistive Game Controller

iBlock Objective:

In this iBlock, students will learn about inclusivity, game controller design, and the gaming industry. Then, they’ll work towards creating a game controller for a gamer with disabilities to use with a simple coded video game. This iBlock takes students through the engineering design process from research on disabilities and the history of the game controller to designing and building an assistive controller and simple game, to improving their device and hosting an arcade event!

  • Grade Band: 3-5, 6-8, 9-12
  • Primary Focus: Engineering, Programming
  • Secondary Focus: ELA, Communication
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: littleBits, Sparkfun, Makey Makey, 3D printer
  • Related Industry Sectors: Scientific Research & Engineering; Manufacturing & Product Development


 

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. (MS-ETS1-2)

Fashion for Function: Smart Wearables

iBlock Objective:

Wearable technology has changed quite drastically since the first items hit stores. Some of the most drastic changes and innovations in “smart” wearables have been focused on making them aesthetically pleasing while also serving a purpose, whether that’s fashion, health, or entertainment. In this iBlock, students will design a unique piece of wearable technology that fulfills a function. Who knows — maybe one day it will climb to the top of gift idea lists!

  • Grade Band: 6-8
  • Primary Focus: Design, Fabrication, and Engineering
  • Secondary Focus: ELA and Marketing
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: micro:bit, Makey Makey
  • Related Industry Sectors: Fashion & Interior Design; Marketing, Sales, & Services

 

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. (MS-ETS1-2)

Mars Colony: Engineering Expedition

iBlock Objective:

It is the not-too-distant future and humankind is getting ready to take the next great step in space exploration: a colony on Mars! Intrepid individuals with skills in various STEAM areas are called to assist in planning and building the future colony, and the most daring of them will live there as the very first Martians! In this iBlock, students will research space exploration, Mars, and survival essentials before planning for a historic trip to populate a new planet. Students will need to plan and build solutions for the essentials — habitat, transportation, communication, and more. Together, we can bring humanity to the next era of its development.

  • Grade Band: 6-8
  • Primary Focus: Engineering, Social Studies
  • Secondary Focus: Communication, Math
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: Sphero RVR, littleBits, Sparkfun, SAM Labs
  • Related Industry Sectors: Scientific Research & Engineering; Information & Communication Technology; Transportation


 

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. (MS-ETS1-1)

Robotics: Robotic Amusement Park

iBlock Objective:

For over 100 years, amusement parks have garnered the love of many families through their incredible rides. In this iBlock, students will research various amusement park rides so that they can design and build their own dream ride. Along the way, they’ll test their design and make improvements. Finally, the students will get their creations ready for their grand debut, and even bring their rides together to create a class theme park.

  • Grade Band: 6-8
  • Primary Focus: STEM
  • Secondary Focus: Physics
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: littleBits, Ozobot, Sparkfun, Sphero
  • Related Industry Sectors: Scientific Research & Engineering; Information Technology; Manufacturing & Product Development


 

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

A solution needs to be tested, and then modified on the basis of the test results, in order to improve it. (Next Generation Science Standards, MS-ETS1-4)

Robotics: Robotic Assembly Line

iBlock Objective:

During the Industrial Revolution, assembly lines greatly improved manufacturing efficiency and in turn, production capacity. We are now in a new age of advanced technology and once again manufacturing is changing — but this time because of robotics, not a new manufacturing framework. In this iBlock, students will learn about the history of assembly lines, the future of assembly lines, and then build a robot to function in an assembly line environment.

  • Grade Band: 9-12
  • Primary Focus: Robotics
  • Secondary Focus: Engineering
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: ROBOTIS STEM, Sparkfun, Sphero RVR, UBTECH
  • Related Industry Sectors: Scientific Research & Engineering; Manufacturing & Product Development

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample K12 CSTA COMPUTER SCIENCE standard for this iBlock:

Modify, remix, or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features. (1B-AP-12)

Robotics: Robotic Field Day

iBlock Objective:

In our technologically advanced society, we can now program robots to compete for us! Students will show off the very best of this new age of technology while learning about the importance of the past. In this iBlock, students will research the history of past sporting events and create robots to compete in specific games for their very own futuristic robotic field day!

  • Grade Band: 3-5, 6-8, 9-12
  • Primary Focus: Robotics
  • Secondary Focus: Engineering
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: ROBOTIS Kits, UBTECH, 3D printer, Cubelets
  • Related Industry Sectors: Scientific Research & Engineering; Information & Communication Technologies; Hospitality, Tourism, & Recreation

   

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample NYC P12 Science Learning standard for this iBlock:

reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. (3-5-ETS1-1)

Rube Goldberg Machines

iBlock Objective:

Rube Goldberg Machines accomplish a simple task through an elaborately humorous and overcomplicated method. In this iBlock, challenge your students to think outside the box and discover the unexpected kinetic properties in everyday objects as they design their own Rube Goldberg Machine (RGM). In order to build their contraption, students will research and explore simple machines and chain reactions and how they both relate to the world around them. From ideation to interaction, students will engage in creative thinking, critical reasoning, and teamwork as they engineer these truly unique machines.

  • Grade Band: 3-5, 6-8, 9-12
  • Primary Focus: Problem Solving and Engineering (Elementary, Middle) / Engineering and Physics (High)
  • Secondary Focus: Design and ELA (Elementary, Middle) / ELA and Business (High)
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: littleBits, Cubelets, Sphero, 3D printer, etc.
  • Related Industry Sectors: Scientific Research & Engineering; Arts, Media, & Entertainment

   

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Make observations to provide evidence that energy is conserved as it is transferred and/or converted from one form to another. (4-PS3-2.)

Storytelling Through the Ages

iBlock Objective:

Storytelling has been around for centuries — it is a fundamental part of being human and an essential learning tool. Our ancestors would tell stories that were passed down from generation to generation with nothing more than their imaginations. Now, we are still telling the same stories, but in new and innovative ways that both speak to our past and look forward to the future. Students will develop a new story and work through the process of storyline creation, character development, narrative arc, developing props & visuals, and presenting their final product. Finally, students will bring storytelling into the 21st century by coding a robot or program to tell their story!

  • Grade Band: 3-5
  • Primary Focus: ELA, Writing
  • Secondary Focus: Computer Science/Coding; Art
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: Sphero Bolt, Wonder Workshop (Dash and Dot)
  • Related Industry Sectors: Arts, Media, & Entertainment; Information Technology


 

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Engage effectively in a range of collaborative discussions with diverse partners; express ideas clearly and persuasively, and build on those of others. (NYS Next Generation ELA Standards, 3-5SL1.)

Tiny Houses

iBlock Objective:

With the world population estimated at around 7.7 billion, concerns rise over issues like housing, natural resource use, and environmental impact. Tiny houses have emerged as a movement and potential solution to mitigate our demands on energy consumption and our lifestyle footprint. Throughout this iBlock, students will explore energy consumption and efficiency, identify ways in which tiny homes can address efficiency concerns, design and engineer a tiny home solution model, and present their models at their very own home show.

  • Grade Band: 3-5, 6-8, 9-12
  • Primary Focus: Science (Elementary), STEM (Middle)
  • Secondary Focus: Math and Engineering (Elementary), Human Impacts and Engineering (Middle)
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Possible Suggested Technologies: littleBits STEAM Kit, 3Doodler, Squishy Circuits
  • Related Industry Sectors: Engineering & Architecture; Marketing, Sales, & Services

   

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Obtain and combine information from books and other reliable media to explain phenomena. (4-ESS3-1)

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